
Dynamic Resolution in Games from Principle to Application
Introduction As more and more mobile games are getting better quality, various performance optimizations on mobile phones are also...
Introduction As more and more mobile games are getting better quality, various performance...
“Unity Mobile Game Performance Optimization Series” consists of four parts. Today, we will...
(Continue from Introduction of the Raytracing Technology Part 1) 5. Path Tracing When Kajiya...
In this article, we will introduce the family tree of ray tracing categories...
“Unity Mobile Game Performance Optimization Series” starts from some basic discussions on Unity...
Introduction As more and more mobile games are getting better quality, various performance optimizations on mobile phones are also...
“Unity Mobile Game Performance Optimization Series” consists of four parts. Today, we will introduce the last part: the trade-off...
(Continue from Introduction of the Raytracing Technology Part 1) 5. Path Tracing When Kajiya proposed the rendering equation in 1986,...
In this article, we will introduce the family tree of ray tracing categories and their common parts, and then...
“Unity Mobile Game Performance Optimization Series” starts from some basic discussions on Unity mobile game optimization, exemplifies and analyzes...
“Unity Mobile Game Performance Optimization Basics” starts from some basic discussions on Unity mobile game optimization, exemplifies and analyzes...
1. Introduction of the ASTC Texture Compression Format ASTC is an industry-leading texture compression format produced in mid-2012 after...
“Unity Mobile Game Performance Optimization Series” starts from some basic discussions on Unity mobile game optimization, exemplifies and analyzes some...
1. The Result and Cost of the Effect after Optimization Here is the basic background: There are 8 people on...
Looking back at the Chinese game industry in recent years, involution has become the most empathetic keyword for gamers....
Compute Shader is a relatively popular technology today, such as in the previous “Moonlight Blade Mobile Game” and the...
(The original content is published by GameLook) In an industry event in 2019, miHoYo once called that in...
The annual UWA DAY is about to open, and the tickets are on sale. Judging from the topics announced,...
The annual UWA DAY is about to open, and technical tickets are on sale. Judging from the topics announced,...
Post-processing is a technology that performs algorithmic processing on the original game screen to improve the quality of the...
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