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Posts by author: Admin

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Compute Shader is a relatively popular technology today, such as in the previous “Moonlight Blade Mobile Game” and the recently popular “Naraka: Bladepoint”. Unity’s official introduction to Compute Shader is as follows: https://docs.unity3d.com/Manual/class-ComputeShader.html. The Compute Shader runs on the GPU like other Shaders, but it is independent of the rendering pipeline. We can use it to implement a large number of

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(The original content is published by GameLook)   In an industry event in 2019, miHoYo once called that in the future, if Chinese games are to become more popular in the global market, or even occupy half of the market, industrialization is a hurdle that must be overcome. With the regulation in controlling the game

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The annual UWA DAY is about to open, and the tickets are on sale. Judging from the topics announced, this UWA DAY 2022 conference is more diversified and will focus on game project development-related topics including back-end technology, technical art, test development, production, designing and cutting-edge technology, etc., to bring a rich and highly valuable

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The annual UWA DAY is about to open, and technical tickets are on sale. Judging from the topics announced, this UWA DAY conference is more diversified and will focus on game project development-related topics including back-end technology, technical art, test development, production, designing and cutting-edge technology, etc., to bring a rich and highly valuable technical

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Post-processing is a technology that performs algorithmic processing on the original game screen to improve the quality of the screen or enhance the effect of the screen, which can be achieved through the shader Shader program. Overview Deformation special effect is a type of post-processing technology that processes and enhances image effects. It is often used

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Memory is a very important aspect of game performance optimization. Especially for mobile devices, when hardware devices are limited, users of such models need to be covered and compatible. Games are developed on PC or Mac but ultimately run (mostly) on mobile (only Android and iOS are considered), if the memory is not well controlled, it will

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The Origin of Gamma Space Foreword What we are going to talk about next is related to the post-processing effects and the adjustment of colors. Before starting the main contents of the specific post-processing effects, we need to understand some basic knowledge, one of which is related to the final output display of colors. Next,

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Basic Knowledge Silhouette Rendering is a common visual effect, also known as Outline, which often appears in non-photorealistic renderings. In a game with a strong comic style like the Borderlands series, a lot of Silhouette rendering is used.   Screenshots from the Borderlands series   One of the common practices is: in the geometric space,

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