
Compute Shader is a relatively popular technology today, such as in the previous “Moonlight Blade Mobile Game” and the recently popular “Naraka: Bladepoint”. Unity’s official introduction to Compute Shader is as follows: https://docs.unity3d.com/Manual/class-ComputeShader.html. The Compute Shader runs on the GPU like other Shaders, but it is independent of the rendering pipeline. We can use it to implement a large number of