
Dynamic Resolution in Games from Principle to Application
Introduction As more and more mobile games are getting better quality, various performance optimizations on mobile phones are also...
Introduction As more and more mobile games are getting better quality, various performance optimizations on mobile phones are also...
“Unity Mobile Game Performance Optimization Series” consists of four parts. Today, we will introduce the last part: the trade-off...
(Continue from Introduction of the Raytracing Technology Part 1) 5. Path Tracing When Kajiya proposed the rendering equation in 1986,...
In this article, we will introduce the family tree of ray tracing categories and their common parts, and then...
“Unity Mobile Game Performance Optimization Series” starts from some basic discussions on Unity mobile game optimization, exemplifies and analyzes...
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