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Q&A : 42 Posts

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AI Plug-in Recommendation Black screen issue of VideoPlayer playing video on Android GetPropertyBlock problem RectMask2D problem AI Q: Our new project has some AI to be implemented, and we want to use some plugins to implement it. I wonder if you have any AI plugin recommendations? As far as I know, there are Behavior Designer,

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Comments Off on Abnormally High Memory Usage of the Font Texture

1) The memory value of Font Texture is abnormally high 2) UWA reports Overdraw statistics and data interpretation questions 3) Under the URP Android platform, the highlights have mosaics 4) UGUI is interrupted due to Different Material Instance 5) Compression doubts of SplatAlpha in Unity terrain TerrainData Font Q: We find a Font Texture with

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Comments Off on Abnormally High Memory Usage of the Font Texture/ 651/ /1
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1) Doubts about checking sRGB for textures 2) Turning on lighting leads to an increase in the number of patches 3) Doubts for UGUI’s Image modifies material properties 4) How the UniWebView interface is displayed after the Unity interface 5) The Internal_CreatePlayable of Timeline has a high overhead Rendering Q: I found a question and

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Issues with Uploading the Partial Updated Resources under Addressable RemoteBuildPath Shader memory usage suddenly increased Redundant references to textures by materials on Unity 2018.4 A large number of GC operations in the editor caused lag JsonUtility.ToJson floating point type retained decimal problem Addressable Q: After Addressable has set the RemoteBuildPath path, a resource package has

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1) Questions about the addressable hot update resource type 2) The DefaultMaterial of locally deleted FBX is invalid after Unity restarts 3) How to achieve the effect of MeshRenderer 4) The DrawCall problem of UGUI dynamically loading Item 5) Loading.CheckConsistency optimization problem on the editor Addressable Q: Can Addressable hot update original resources

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How to package Unity’s built-in resources to avoid redundancy “Redundancy” issues with SpriteAtlas About the memory usage of Mesh UGUI.Rendering.UpdateBatches time-consuming How Plugins DLLs affect Packages AssetBundle Q: Now that the AssetBundle is packaged, can the built-in resources in Unity specify the AssetBundle name? How is the redundancy of built-in resources in AssetBundle generally solved?

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1) BRDF calculation formula problem in URP 2) The problem of the Job System occupying the time of the main thread 3) Locate the TempBuffer problem in Profiler 4) Unity 2019 GL line-drawing problem for cameras using HDRP 5) The camera image obtained by Unity WebCamTexture is rotated Shader Q: Recently I found a problem

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1) How does Unity directly obtain the depth buffer  2) The problem of loading SpriteAtlas in the Unity Editor 3) The GameObject cannot be dragged from the Project window to the SceneView window 4) The event response issue of UGUI 5) The mipMapBias of Texture2D set by iOS is invalid Rendering Q: I checked some

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