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Techniques : 72 Posts

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This time we will share several technical topics which are related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com Texture Steaming Q1: The project has been upgraded to 2018.4 and it will be online this year.

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This time we will share several technical topic which related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com DrawCall Q1: Our packaging method for Shader is generally to pack all Shaders in project into an AssetBundle,

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This time we will share a technical topics which are related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com TextureStreaming Q1: TextureStreamingJob crash on Android, iOS, and PC.   The call stack of crash is as

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This time we will share several technical topics which are related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com Frame synchronization Q1: When I used to make demos myself, I used CharacterController and rigid bodies to

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This time we will share several technical topics which are related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com SRP Q1: I use two cameras to see the same object. When RenderPipelineAsset in Graphics is not

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This time we will share several technical topics which are related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com Animation Q1: The characters in our project will have some streamers on their arms. Some of the

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This time we will share several technical topics which are related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com DrawCall Q1: I am making a Voxel game. Currently, in the game: all models share the same

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This time we will share several technical topic which related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com Android Q1: For example, in the game like “Clash of Clans”, if your main city is hit by

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This time we will share several technical topic which related to Program development. It is recommended to read for 15 minutes. Any unique insights or discoveries, please feel free to contact us or discuss. UWA Q&A Community:answer.uwa4d.com Texture: Q1: 1. When the scene mapping is in compressed format, can it distinguish between high-end and low-end

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