
Overview of Unity Game Memory Distribution
Memory is a very important aspect of game performance optimization. Especially for mobile devices, when hardware devices are limited, users...
Introduction As more and more mobile games are getting better quality, various performance...
“Unity Mobile Game Performance Optimization Series” consists of four parts. Today, we will...
(Continue from Introduction of the Raytracing Technology Part 1) 5. Path Tracing When Kajiya...
In this article, we will introduce the family tree of ray tracing categories...
“Unity Mobile Game Performance Optimization Series” starts from some basic discussions on Unity...
Memory is a very important aspect of game performance optimization. Especially for mobile devices, when hardware devices are limited, users...
Color Models In the previous two sections, we combed through two workflows to ensure that the color data fed...
The Origin of Gamma Space Foreword What we are going to talk about next is related to the post-processing...
Basic Knowledge Radial Blur is a common visual effect that manifests as a blur that radiates from the center...
Basic Knowledge Silhouette Rendering is a common visual effect, also known as Outline, which often appears in non-photorealistic renderings....
Basic Knowledge Depth of Field is one of the most commonly used screen post-processing effects in games. It comes...
Basic Knowledge When we photograph, the light from some strong light source sometimes has some reflection and scattering when...
In the previous series, we learned the related algorithms for image blurring. While exploring the efficiency of these algorithms,...
Basic Knowledge At SIGGRAPH 2015, the ARM team shared a “Bandwidth-Efficient Rendering”. In this sharing, we analyzed the Blur...
Basic Knowledge At GDC2003, Masaki Kawase’s topic “Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)” shared an algorithm applied to...
Ice cube is an indispensable thing in everyone’s life, but it is difficult to restore the texture and physical...
Basic Knowledge The Box Blur algorithm also uses the convolution operation, and each position of the convolution kernel it...
I believe that many people have tried to achieve the shader effect of ripples, and there are various ways...
Basic Knowledge By taking advantage of the properties of the Gaussian distribution function, the number of texture reads...
Basic Knowledge The image is blurred using the convolution kernel calculated by the two-dimensional Gaussian function, which is expensive...
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