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Animation Resources

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Due to my previous projects experience, the animations used are either the old version of Legacy Animation or the Playable Graph + Animation Job that is still in the trial phase. In the project that we started recently, we used Animator to do animations, especially UI animations. Record some of the details here. State transition UI animation generally does not need to configure

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We have explained the performance optimization knowledge points of Unity’s mainstream modules one by one four years ago, commonly known as “Basic Version”. As the engine itself, hardware equipment, production standards, etc. have been upgraded in recent years, UWA has also continued to update optimization rules and methods and continue to output to the majority of

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Unity Loading Module In-depth Analysis of Animation Resources In the previous technology push, we have analyzed the texture, mesh, shader, and other resources in the loading module for everyone. Today we continue the series by sharing with everyone the things need to pay attention to when loading animation clips. Please continue to pay attention to this series.

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