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1. Lag problem when using Airtest tool 2. Overdraw view problem 3. ModelImporterTangents.CalculateMikk 4. Bitmap conversion in ASTC format 5. How AnimatorController dynamically manages the clips Today, we continue to select a number of issues related to development and optimization for you. The recommended reading time is 10 minutes. After reading it carefully, you will

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1) Questions about Camera.activeTexture and Camera.targetTexture 2) How to reduce the floating-point precision of animation files 3) Use EasyMovieTexture fail to play video on Android 4) How to remove the model vertex color (Color) 5) Multi-layer 3D scene pathfinding Scheme discussion Today, we continue to select a number of issues related to development and optimization

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Due to my previous projects experience, the animations used are either the old version of Legacy Animation or the Playable Graph + Animation Job that is still in the trial phase. In the project that we started recently, we used Animator to do animations, especially UI animations. Record some of the details here. State transition UI animation generally does not need to configure

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We have explained the performance optimization knowledge points of Unity’s mainstream modules one by one four years ago, commonly known as “Basic Version”. As the engine itself, hardware equipment, production standards, etc. have been upgraded in recent years, UWA has also continued to update optimization rules and methods and continue to output to the majority of

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1) Strategic Choice of Resource Management during the Development Period 2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System 3) How to Realize Programmable 3D Actions 4) Width and Height of Screen in Unity Editor Resource Q1: AssetBundle is required for packaging, but using AssetBundle is not very friendly in development. The following two

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