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optimization

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The physics module time cost in Unity’s own physics engine mainly comes from FixedUpdate.PhysicsFixedUpdate and ray detection and collision detection in the logic code. The time-consuming composition of the FixedUpdate.PhysicsFixedUpdate function mainly has two parts: Physics.Processing and Physics.Simulate.   Generally speaking, we should pay attention to the stack of these two functions, and further, locate

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We have explained the performance optimization knowledge points of Unity’s mainstream modules one by one four years ago, commonly known as “Primary Edition”. As the engine itself, hardware equipment, production standards, etc. have been upgraded in recent years, UWA has also continued to update and output optimization rules and methods to the majority of developers. As an

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We have explained the performance optimization knowledge points of Unity’s mainstream modules one by one four years ago, commonly known as “Basic Version”. As the engine itself, hardware equipment, production standards, etc. have been upgraded in recent years, UWA has also continued to update optimization rules and methods and continue to output to the majority of

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Keywords Draw Call Translucent object rendering Multi-layer texture rendering Graphics.PresentAndSync VBO Camera post-processing effects 1. Draw Call Related Q1: In the mobile game scene, will Draw Call be dynamically merged for the same monsters? Is the following setting feasible? By default, dynamic batching is not applied to Meshes with skin. If there are a lot

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