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Basic Knowledge At SIGGRAPH 2015, the ARM team shared a “Bandwidth-Efficient Rendering”. In this sharing, we analyzed the Blur algorithm we mentioned earlier, and proposed a new Blur algorithm: Dual Blur.   There are PDFs and Notes in the attachment at the end of the article: siggraph2015-mmg-marius-notes.pdf siggraph2015-mmg-marius-slides.pdf   Dual Blur (Dual Filter Blur) is

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Basic Knowledge At GDC2003, Masaki Kawase’s topic “Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)” shared an algorithm applied to Bloom special effects, which was later promoted as a blur algorithm: Kawase Blur.   The speech can be found on the GDC website: https://www.gdcvault.com/play/1022665/Frame-Buffer-Postprocessing-Effects-in https://www.gdcvault.com/play/1022664/Frame-Buffer-Postprocessing-Effects-in   The optimization idea of the Box Blur algorithm mentioned in

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Basic Knowledge   By taking advantage of the properties of the Gaussian distribution function, the number of texture reads and arithmetic operations has been successfully reduced. You can take advantage of the GPU to further speed up. The previous algorithms assumed that the reading of a texture can only be used to obtain information on one

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Basic knowledge Gaussian Blur, also known as Gaussian Smoothing, is a classic algorithm for blurring images. To put it simply, the Gaussian blur algorithm is a process of performing a weighted average operation on the entire image. The value of each pixel is obtained by weighted averaging of itself and other pixel values in the

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AI Plug-in Recommendation Black screen issue of VideoPlayer playing video on Android GetPropertyBlock problem RectMask2D problem AI Q: Our new project has some AI to be implemented, and we want to use some plugins to implement it. I wonder if you have any AI plugin recommendations? As far as I know, there are Behavior Designer,

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1) Doubts about checking sRGB for textures 2) Turning on lighting leads to an increase in the number of patches 3) Doubts for UGUI’s Image modifies material properties 4) How the UniWebView interface is displayed after the Unity interface 5) The Internal_CreatePlayable of Timeline has a high overhead Rendering Q: I found a question and

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1) BRDF calculation formula problem in URP 2) The problem of the Job System occupying the time of the main thread 3) Locate the TempBuffer problem in Profiler 4) Unity 2019 GL line-drawing problem for cameras using HDRP 5) The camera image obtained by Unity WebCamTexture is rotated Shader Q: Recently I found a problem

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Show us your game! Win a great game optimization package and exposure to boost the value/quality of your game for better success.     UWA is a team specializing in-game testing and game performance optimization. We have helped over 9,600 game projects in China boost their game performance and gain big success in the market.

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